

He used to have 750 Damage and 850 Health on release, before being updated in the next patch due to complaints.Numbers with a * after them may not be accurate, please allow for a discrepancy of '+1/-1' damage or health due to rounding inconsistencies in game code. The Elite 10 damage and health levels are for level 60 characters. With the 2.13 update, Elite 8, 9, and 10 have been added. These stats are the final damage and health levels at level 50, per Elite rank, with ALL support cards, and without any augmentations. Here are Scorpion's support cards and gear. Scorpion's SP2, "Hell Fire", can be chained from his 4-hit heavy basic combo. Scorpion transports his victim to the Netherrealm for a brutal beating. Scorpion finishes a vicious melee combo with a flaming flip kick.įlames erupt from the ground as Scorpion kicks the life out of his opponent. The Flash/Blackest Night: DOT will heal and give power to Flash and his Blackest Night teammates, which negates his passive.Aquaman/Injustice 2: If Aquaman has DOT on him and some power as well, a special move from Aquaman will rinse the burning or bleeding DOT and double it back at Scorpion.Scorpion/Klassic: Because of Klassic Scorpion's immunity to fire, it renders all burning DOT completely useless.Batman/Arkham Knight: Batman can choose to be immune to DOT, rendering Scorpion's passive completely useless.Scorpion/Klassic: Although Klassic Scorpion is immune to fire, Mortal Kombat Scorpion can use his heavy basics with bleed DOT.Hal Jordan/Red Lantern: With his easily accessible bleed, Scorpion can cause Red Lantern to deal more damage to himself when using a special attack.Catwoman/Batman Returns: She is useful for boosting Scorpion's DOT.Having a card that "counters" Scorpion does not mean it is always a good choice.

Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Scorpion. Quake Engine is perhaps the best gear for Scorpion since he depends heavily on DOT, and The Ibistick can be combined for additional DOT on special attacks. However, there are many DOT users who can out-perform him, such as the more powerful Scorpion/Mortal Kombat X or Catwoman/Arkham Knight, making them better candidates for the scarce augments. With augment (especially the crit ones), his DOT damage is quite impressive. Unusually, his opponent start burning - and taking the additional fire damage - during his special 2, instead of at the end. It is also a very handy source of damage amplification for his Super Move simply use a heavy combo and use his super immediately once it finishes, and the super will deal 20% increased damage. While a bit too short to utilize with special attacks, it will slightly increase the damage of the first hit of your next heavy combo if you attack you opponent as soon as they move up to you again. If you do have/want to use him however, his bleed on heavy combo, like all bleeds, confer a 20% damage bonus. He mostly only serves as confusion for his far more powerful version Scorpion/Mortal Kombat X, which is often caused by the Bleed Out Pack and Most Wanted Pack, both of which only contains this version of Scorpion (the former being fixed while the latter is random) but not the more recent version. While his damage isn't horrible, his health is quite low, and his passive is simply lackluster. This original version of Scorpion is very rarely used. Scorpion deals BURN damage to the opponent with his passive. His heavy combo does 2 additional bleed hits for about 2.4% damage (1.2% each).

His special 2 does roughly 6.9~13.8% over 6 seconds, compared to special 2's 120%. His special 1 deals an additional burn damage of 3~6% (scales according to your mini-game performance) of his damage stat over 6 seconds, compared to special 1's normal maximum of 40%. Scorpion deals BLEED damage with his heavy basic attack (swiping).
Mortal kombat x scorpion update#
However, as the multiplayer update rolled out, his passive now is almost useless, as any Damage over Time method now is unblockable - meaning that only Scorpion's basic attacks have any unique effect. His passive when first introduced (and after being buffed) was unique, seeing as the enemy team couldn't defend against his damage over time.
